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Thread Statistics | Show CCP posts - 36 post(s) |

Roemy Schneider
Vanishing Point.
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Posted - 2009.11.07 08:13:00 -
[1]
hummmmm
i don't see alliances "claiming" less space. not officially anyways; we'll keep owning the station systems and done. *shrug*
we'll develop null-sec less 'cause hey... we won't be building any more stations any time soon with these "permanent" costs.
we'll have to pay more for industrial POSes: less savings in "distant" systems and ofc the highly increased necessity to run reactions to cover for these new sinks. any alliance here not (primarily) using moon goo to cover for alliance costs, raise hands please.
combine this with the T2 ingredient reshuffle and we're looking at big alliances producing even the ****tiest crap: carbides. i don't see anything left for young aspiring entities. nothing to pay 900mil/month sov+hub and 200mil for at least one hub-defending deathstar - unless they tax their members. might aswell join a renters' alliance.
makes me wonder how soon we'll crave for the days when big alliances were only interested in dysp+prom [and fought over it] and left all the other stuff to renters. alchemy could have been a clue with the meanies suddenly taking interest in cadmium and chromium. so yes, this moon goo reevaluation was probably the biggest slap in the face for newcomers [and where is the devblog&comment-thread about that btw].
but yeah, i don't see much of a return for the investment. and the jump bridge part is just evil for the outer playerbase. couldn't hurt to double the jump range; would coincide with rorquals/dreads/JFs with JDC IV - they won't be going through bridges anymore, right? this could make them use the cyno-arrays then. - putting the gist back into logistics |

Roemy Schneider
Vanishing Point.
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Posted - 2009.11.07 11:07:00 -
[2]
stoffer! edit your post now! these inaccuracies will be quoted and we'll spend the next 10 pages lol'ing about it -.- won't get anything done changed this way - putting the gist back into logistics |

Roemy Schneider
Vanishing Point.
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Posted - 2009.11.07 22:48:00 -
[3]
p.33
Originally by: CCP Chronotis So will we look at making upkeep costs less than stated in the blog due to reasonable feedback?
Yes!
- Sovereignty Structures
The role of the Territorial Claim Unit (TCU) changed since the original figures were generated to be only a marker for sovereignty and the last thing to be removed after a system has been taken (details on this are coming soon in Abathur's next blog). This means the cost for the TCU should be reasonable in terms of upkeep and we are looking at 1 mill per day currently for that dot on the map.
The infrastructure hub is both key to strategic defence and as the base of the solar system upgrades. Here we are looking at mirroring a large starbase in equivalent operational cost so 5 million upkeep per day is more reasonable.
- Strategic Upgrades
The key upgrades here we want to force you to make economic decisions over are naturally the jump bridges and cynosural jammer use. The presence of these two has radical effects on the 'landscape' generally.
We are looking at no upkeep cost on either of the construction arrays and cynosural field generators and then maintain significant costs the cynosural jammer and jump bridges.
soooo in numbers:
plain sov: 1 mil/day - 030 mil/month plain hub: 5 mil/day - 150 mil/month
StUp's CSAA : 00 mil -or- cyno gen : 00 mil jammer: lots bridges: lots
a cyno generator is cute but not that game changing. 0mil would indeed be appropriate.
personally, i don't mind a CSAA license fee, but i'm not into that stuff. considering what they're for, i wouldn't even mind a "huge" one, in the area of 15mil/day or more *duck*
jammer - don't know why they're still considered to be all that evil. with AoE doomsdays gone, their initial idea to ease down on capital ships online is finally in effect. i thought that's what we wanted...? covert cynos will work regardless now, too, rite?
bridges - i do kindly remember the bonding that came with freighter ops, yes. but the problem isn't so much the distances we can move in just a few minutes - the biggest problem was capitals going through them to jammed systems, thus we started connecting each and every station just for the strategic opportunities. this will no longer be necessary. the current cost of 2 (armed) large POSes does already make us think them twice over. razor's jump bridge circle around tenal isn't really game breaking, just grind-easing since the carrier-shipbay-nerf. -A- having to go all the way to impass (now probably less zig-zag'ing across catch) will remain a necessity, same for atlas, tcf, younameit i assume? rest is a matter for sand box diplomats; who may use whose bridges blahblah. so i don't see the need to push this over the top. if you really must increase this i suggest no more than 5mil/day aswell: on top of the two large towers and their 350mil fuel per month, we're looking at the new sov+hub costs of 180mil and then 150mil for the bridge upgrade - voila, roughly doubled costs already.
reminds me... sov still results in ~25% fuel savings? so 30 mil for "the dot on the map" can help me reduce strain on "my" future fernite carbide production? - putting the gist back into logistics |

Roemy Schneider
Vanishing Point.
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Posted - 2009.11.08 01:02:00 -
[4]
tiny questions, not sure if this has come up in this pile ^^
are upgrades mutually exclusive? or can we throw in the anomalies upgrade along with the DED upgrade? [same for mining belts and profession sites obviously]
aaand
does the activity gauge only start climbing once the hub has been erected or can we go and profit from macro ravens that just wont get banned [no matter how much proof you have]? same for conquered space ofc -.- - putting the gist back into logistics |

Roemy Schneider
Vanishing Point.
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Posted - 2009.11.08 08:25:00 -
[5]
while we're on this topic:
how about introducing some super roids for null-sec gravi sites then. veldspar that might be worthwhile.
oh and an upgrade to boost hauler spawns. i believe those are more likely to find their way into _corp_ hangars than x-type loot -.- - putting the gist back into logistics |

Roemy Schneider
Vanishing Point.
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Posted - 2009.11.09 06:08:00 -
[6]
since we never got the revamp of loot tables to compensate for the increased tech1 volumes, allow me to get back to the idea we had back then:
hauler spawn upgrade plz - putting the gist back into logistics |

Roemy Schneider
Vanishing Point.
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Posted - 2009.11.09 06:41:00 -
[7]
Originally by: Korodan
Originally by: Kanatta Jing
Originally by: Roemy Schneider since we never got the revamp of loot tables to compensate for the increased tech1 volumes, allow me to get back to the idea we had back then:
hauler spawn upgrade plz
Hmmm, if they put a Hauler Spawn as a random pop up in anomalies... That would be neat.
But make sure it only has valuable minerals - no one wants to haul 240k of trit through 0.0. Make sure it's **** like Zydrine and Megacyte.
hummm actually i was aiming for "useful" rather than another wealth faucet, especially with ratters getting out of the belts and into the plexes. alternatively, we could have them drop LOADS of modules/ammo; imagine a spawn with 100k doom torps or 10k passive targeters -.- - putting the gist back into logistics |

Roemy Schneider
Vanishing Point.
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Posted - 2009.11.09 07:20:00 -
[8]
we could just ditch sov altogether, hand all stations over to NPC and seed them with agents - putting the gist back into logistics |

Roemy Schneider
Vanishing Point.
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Posted - 2009.11.11 11:00:00 -
[9]
there was a time when everybody agreed that null-sec logistics and therefore ~life should be made easier...
now we're faced with the necessity to spam more industrial towers than ever before (see t2 component reshuffle) in combination with less sov fuel savings, appearantly heavily "taxed" jump bridges and other upgrades.
... easier in order to lower the bar for "young" entities ... to leave time for pewpew, the only sink that's fun (most of the time)
basically my GTC is supposed to go directly to concord now? be that by my own grinding or selling it to a grinder/macro? blatant rip-off
- putting the gist back into logistics |
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